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The Independent Insurgency - Episode 009: Michael O'Sullivan on Criminal Element

Apr. 18th, 2008

12:10 am - Episode 009: Michael O'Sullivan on Criminal Element

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In this episode, I talk to Michael O'Sullivan of Full Motor Productions  about his heist game, Criminal Element (whose development version is  currently available as a free download). This is the first show I've done  from my home and I was very grateful to Michael for coming up to see  me and talking with me about his game.

This episode is 1:03:51 long and 87.7 MB big.

01:16: CE is a heist movie game that came out of the 24 Hour RPG Design contest
01:38
: Scott McLeod
02:20
: Phil Reed's vs. Monsters and Fred Hicks's PACE
05:00
: Tell us about the (blackjack-based) system
05:48
: Ron Edwards compared the system to Over the Edge
07:00
: Vices, personal weaknesses that create opposition for the crew or the mission
07:22
: Betting on your hand with Drama Points
08:35
: The Director's (GM's) currency: Meltdown Points, freaking out according to your Vice
11:00
: Meltdown Points and Tension
11:44: Meltdown and Drama: player currency, not character currency
12:30
: Flashbacking
13:02
: Obligatory Judd Karlman reference
14:30
: Heist (Heat) vs. Caper (Ocean's Eleven)
17:28
: How the mechanics model the drama of these flicks
18:05
: Heist creation before character creation
19:35
: Why did you want to design a game?
19:43
: Obligatory Forge reference
20:01
: The Mountain Witch, Dictionary of Mu, Universalis, Dust Devils,
and Sorcerer
20:27
: Why did you design this game?
22:29
: The spoiler mechanic
23:44
: Other games that came out of CE?
24:32: Ray Winninger's Underground
24:55: Shock:
26:52: Warren Ellis, The Authority, Planetary
27:49: Who did you steal from?
28:25: Obligatory Spirit of the Century reference
30:00: Mozambique Drill
30:29: What got dropped from the game?
31:07: Game Chef
33:21: Playtester feedback
33:56: Intent, Initiation, Execution, and Effect (IIEE)
34:30: Obligatory Dreamation/DexCon (Double Exposure, LLC.) reference
35:09: Star C. Foster Charity Auction funding a scholarship for Star's high school
35:38: Slouching Towards Bedlam interactive fiction game by Star and Daniel Ravipinto
36:35: Obligatory Vincent Baker reference
36:54: The Sons of Kryos
38:59: Ashcanning CE? Ryan Macklin
39:06: Misspent Youth
39:44: Know Thyself
40:23: The hardest thing to fix
43:18: The nascent production process of Criminal Element
46:28: Cthulhutech
46:56: How will art be used in the book?
50:16: Paying for/compensating models
51:17: Marketing the game
54:49: What is success for Criminal Element?
56:43: One shot or ongoing?
57:24: Luke, Emily, and Tobias Wrigstad (of Jeepform) at the Indie Game Designer's Roundtable

Closing music is Everytime by the Hub City Stompers
Logo courtesy of Daniel Solis: http://danielsolis.com/

Comments:

[User Picture]
From:[info]macklinr
Date:April 18th, 2008 06:47 am (UTC)
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You two are too damned kind. There I was, talking Michael's ear off until like 5am on, what, Thursday? Yeah. I'm glad he got something out of that conversation.

And seriously, I got to play in three games with Michael (including one I GMed). In the two where we were both players, we had a wicked rapport. In the DRYH I GMed, he brought the hardcore to it. A lot of the awesome credited to me should also credited to him, because in your game, Rob, is was our nigh-instant rapport that brought my play where it was.
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[User Picture]
From:[info]indie_insurgent
Date:April 18th, 2008 11:58 am (UTC)
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You mean my game about friendship helped start a friendship?

I think I just peed in my mouth a little.
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[User Picture]
From:[info]macklinr
Date:April 18th, 2008 09:43 pm (UTC)
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Heh. Well, Michael & I got started off with a game of Kingdom of Nothing before that, and then our wicked late night conversation...

But, yeah, I was glad to see him at our table for your game.
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[User Picture]
From:[info]fullmotor
Date:April 18th, 2008 09:37 pm (UTC)
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Damn. I think I might be blushing.

Thanks, Ryan. I had a blast gaming with you as well. I'm really hoping that I can make it out to GenCon this year, if only so I can see all of the great people that I got to meet for the first time at Dreamation, like yourself. Also, damn your living in California! It's harder to hang out with my friends when they live on the other side of the country.

And Rob, once again, I had a blast doing the interview. It was fun talking about the game with you, as well as hanging out afterwards and just kibitzing. As you well know, more of this must be done soon.
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[User Picture]
From:[info]macklinr
Date:April 21st, 2008 10:10 pm (UTC)
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Okay, you said something in there that set me off a bit. You said (to slightly paraphrase) "It'd be great to sell even 50 ashcans, and for 20 of those people to try your game."

Holy shit, yes it would. That's an understatement. It'd be a fucking landslide success if you achieved both of those numbers, of the sorts where the Gods of Commerce and Playtesting and smiling down upon you. Now, I speak not from my own experience here, but from those who were actually "successes" from the Ashcan Front's point of view.

If I recall right, a couple of our "top sellers" were up in the high 30s for the four days of GenCon. This wasn't done by only working the booth a couple hours a day, but by working their asses off constantly to demo their game. The five people who kicked ass that weekend: Jeff Lower, Jeff Himmelman, Paul Tevis, and of course the two ringleaders, Paul Czege & Matt Snyder. You could probably find out from them how many copies their sold and how many of those people returned with feedback. I was to say that, for Penny, maybe 10 did -- but I don't know for sure.

Last year, I was exactly where you were now -- thinking that I had this neat game that people would be interested in (and, hey, I had those awesome cards to go with 'em), and that I had an audience listening to me, so I should be able to hit around 50. Partly because I didn't work the booth as much due to being overbooked, partly because my salesman skills are weak, (and, yes, partly because it just was a confusing game), I sold 15 copies of Know Thyself.

Incidentally, I can't say that I "loved" the ashcan experience. However, what I said the Michael was (something to the effect of) that it taught me a shitload, and I totally needed and respected that lesson.
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[User Picture]
From:[info]indie_insurgent
Date:April 21st, 2008 10:12 pm (UTC)
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I hear you. My expectations aren't high even if my hopes are. However, I do know that Vincent and Emily sold many copies of their ashcan, so I'm hoping things work out there.

I'm also not expecting to only sell them at Gen Con.
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From:[info]macklinr
Date:April 21st, 2008 10:15 pm (UTC)
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Sure, but you are neither Vincent nor Emily. And I'm also considering the online sales of your book as well.

As long as your expectations are reasonable, cool, but I think you did a wicked massive injustice to any listener who is considering ashcaning and hears that as a reasonable expectation.
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